I get very little time to game these days, which has the benefit that I have saves usually spaced no more than about an hour apart. Sometimes a couple of hours on the weekends. There were a couple of points in HL1 where I had to go back to a previous save because I was in a bad situation, I'm playing on PC so there was no real limit on the number of saves I can keep.
I've not started HL2 yet (this time around, and it's been 20 something years since I last played it) so I can't remember what that was like.
I'm going to finish Blueshift, then go on to HL2, but I'd really like some texture and quality updates; HL2 is a real downgrade from Black Mesa. I tried it in VR but was feeling nauseous within a few minutes.
All of this is to lead up to Alyx on my Steam Frame which is just sitting there waiting until I replay these so I can remember what happened.
> Half Life 2 felt like it almost made fun of me at times for building that hoarding mentality, always dumping health and ammo on me when I had already been preserving it as much as possible right before. Meanwhile the few things I would run out of it would never give any more of for entire sections
I'll bear this in mind. I think HL1 was a little too obvious; you suddenly get a cache of rocket ammo, you know what's coming.
I played HL1 on the PS2 recently with a memory card that was really limited in space so I was only managing a single save for most of the playthrough until I soft locked myself in a room I couldn't leave using my ONLY save and had to start at least carrying a second backup save to prevent that happening again.
Half Life 2 felt like it almost made fun of me at times for building that hoarding mentality, always dumping health and ammo on me when I had already been preserving it as much as possible right before. Meanwhile the few things I would run out of it would never give any more of for entire sections.