Re:Ask HN: Who wants to be hired? (November 2026)
by pcapp on Monday November 02, 2026 @05:08PM
(#50344592)
Location: Bellevue, WA (Seattle area)
Remote: Yes, or on-site/hybrid in Eastside/Seattle-area
Willing to relocate: No
Technologies: TypeScript, Python, Rust, C++, Kubernetes, Docker, GCP, SQL, Neo4j, LLM evals, OpenCV, ITK, Keras, Unreal Engine, Houdini
Résumé/CV: https://www.petercappetto.com/resume
GitHub: https://github.com/pcapp
Email: [email protected]
Experienced software engineer looking for a Staff or Senior IC role (will consider a hands-on EM role) in full-stack, agentic AI, developer tools, and art/design technology. Open to any vertical. US and Canadian citizen.
Current projects: Hobgoblin, a hand-written Rust coding agent that speaks the Agent Client Protocol (https://github.com/pcapp/hobgoblin); Scout, a TypeScript job-search agent that scores postings with several LLMs and stores them in Neo4j; a ComfyUI node pack for visualizing CT scans (https://github.com/pcapp/comfyui-dicom-volume); and a three-node Raspberry Pi Kubernetes cluster (https://vitals.petercappetto.com). I'm also taking Hamel Husain and Shreya Shankar's AI Evals course.
Most recently I was an Engineering Manager on Pokémon GO's internal tools at Niantic. Hands-on, I cut tooling traffic by over 80% by adding compression to an unmaintained Kubernetes operator that manages Envoy, and I architected the move of admin tooling off the game server so it could ship outside the game's two-week release cycle.
Before that, five years at PrecisionOS (surgical VR): I built the CT-scan-to-3D-mesh pipeline and the accuracy bench test behind the product's FDA Class II approval, then led the data platform team. Earlier: games and game servers in Unity, Flash, Scala/Akka, C#, and Java.
I have worked with artists much of my career and also enjoy digital content creation in motion design and 3D (currently exploring Cavalry and seeing how Blender compares to Houdini).
Current projects: Hobgoblin, a hand-written Rust coding agent that speaks the Agent Client Protocol (https://github.com/pcapp/hobgoblin); Scout, a TypeScript job-search agent that scores postings with several LLMs and stores them in Neo4j; a ComfyUI node pack for visualizing CT scans (https://github.com/pcapp/comfyui-dicom-volume); and a three-node Raspberry Pi Kubernetes cluster (https://vitals.petercappetto.com). I'm also taking Hamel Husain and Shreya Shankar's AI Evals course.
Most recently I was an Engineering Manager on Pokémon GO's internal tools at Niantic. Hands-on, I cut tooling traffic by over 80% by adding compression to an unmaintained Kubernetes operator that manages Envoy, and I architected the move of admin tooling off the game server so it could ship outside the game's two-week release cycle.
Before that, five years at PrecisionOS (surgical VR): I built the CT-scan-to-3D-mesh pipeline and the accuracy bench test behind the product's FDA Class II approval, then led the data platform team. Earlier: games and game servers in Unity, Flash, Scala/Akka, C#, and Java.
I have worked with artists much of my career and also enjoy digital content creation in motion design and 3D (currently exploring Cavalry and seeing how Blender compares to Houdini).