Re:We ran AI agent swarms in Minecraft and Mindustry
by vintermann on Friday October 30, 2026 @05:27AM
(#50301536)
Turing Games. It's hilarious. Although it owes a lot of the entertainment value to the human touches, such as giving the AIs different TTS voices (Llama 4 has a Texas dialect!) and letting them evolve their characters from game to game.
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Re:We ran AI agent swarms in Minecraft and Mindustry
by pixl97 on Saturday October 31, 2026 @09:16PM
(#50321867)
Honestly when we get long session histories or continuous learning it's going to get double wild. It's another experience when it can reference a years long history that is individual to you working with it.