Re:Ask HN: Favorite iOS Game Revenue Model
by greengreens on Tuesday January 08, 2013 @04:36AM
(#5025476)
A demo with a full game unlock is a solid move, but don't be stingy with the games features in the demo. You want to show it off after all! A complete game with optional small purchases sounds risky to me if you don't already have an audience, or a team to create the side purchases. Besides you can 'fall-back' to this method if it's not initially successful.
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