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Re:Show HN: Parin – A 2D game engine between raylib and Godo... by tombert on Saturday October 17, 2026 @08:36PM (#50136670)
I've never been a big fan of D, but I also haven't done much with it so it's possible I would like it more if I did.

So, simple question: why D? Keep in mind that "I think it writes pretty code" is a perfectly valid answer.

Re:Show HN: Parin – A 2D game engine between raylib and Godo... by omoikane on Saturday October 17, 2026 @11:03PM (#50137513)
I tried D after attending this talk:

https://www.youtube.com/watch?v=RlVpPstLPEc

My impression was that it strives to be a better C++ by fixing many of the annoyances and providing some well thought out convenience features, and it did a pretty good job. I thought the multiple version features and being able to write unit tests inline was especially nice.

But D came about before C++11 was a thing, and C++11 was a great ergonomic improvement over C++98. Since C++ got better, I haven't been keeping up with D.

Re:Show HN: Parin – A 2D game engine between raylib and Godo... by Kapendev on Saturday October 17, 2026 @11:38PM (#50137712)
I like how easy it is to switch between low-level and high-level code, and it has some neat features for modeling data.