Re:Show HN: Parin – A 2D game engine between raylib and Godo...
by giancarlostoro on Saturday October 17, 2026 @05:21PM
(#50135263)
DMD needs to work on modern Macs. I am about to have a chat with Claude over how I can make that happen at this point, I have a feeling it will involve the LLVM D compiler, some assembly witchcraft for Apple Silicon and maybe some sort of bootstrapping method. I did toy with making Mojo work on Windows, but Max is proprietary so I can only use a tiny fraction of Mojo on Windows unfortunately.
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Re:Show HN: Parin – A 2D game engine between raylib and Godo...
by deaddodo on Saturday October 17, 2026 @10:27PM
(#50137277)
A good chunk of the community uses LDC or GDC for that exact reason. I understand why Digital Mars wants to retain control of the core compiler, but they certainly need to work with the community if they can’t get solid support on a major platform.
Re:Show HN: Parin – A 2D game engine between raylib and Godo...
by 1980phipsi on Sunday October 18, 2026 @04:16PM
(#50145049)
Walter has been working on adding ARM64 support to DMD. I think he recently got Hello World running.