Re:Dropped IE support for Instapaper
by jasonkester on Tuesday March 03, 2009 @06:28PM
(#502220)
You're mistaken. IE has had SVG support since IE5, long before Safari and Firefox introduced Canvas. And the nice kids at Google have built a little library that lets you emulate most Canvas functionality via SVG:
(At first I thought this was a joke, but it's up to +4.)
I think you're mistaken. I tried IE6 and IE7 just now, and they don't do SVG (though it nicely offers to save the file).
I think you're thinking of something called "VML". IE does have that, but it's not the same as SVG, not as full-featured as SVG, and nobody else supports it. Maybe that would solve some of my problems, but I'd never even heard of it before -- though I'm sure checking it out now!
I think the URL you meant to post was <http://code.google.com/p/explorercanvas/>. I looked at the source, and it uses VML, not SVG.
Re:Dropped IE support for Instapaper
by jasonkester on Friday March 06, 2009 @06:37PM
(#506107)
Thanks for that. I'll update my acronym from here on out.
"IE does V" is pretty much all I was trying to convey. Good luck!
Consider, for example, that Flash/IE is a completely different plugin than Flash/all-other-browsers. We've definitely had Flash compatibility bugs between major versions, between minor versions, and even between the "same version" on different browsers. I can think of a few that took many of us more than 30 minutes just to trace through, much less come up with a workaround. And all of this only because IE (even IE8, AFAICT) doesn't natively support any kind of client-side graphics.
I don't know where the 30% overhead estimate for IE came from -- maybe a simple site? That sounds really, really low to me. I would put it at least 100% overhead for the kinds of things I do.