Re:Gaming on Linux Without Cheating
by 2001zhaozhao on Wednesday October 14, 2026 @11:04PM
(#50098639)
Cloud gaming is a big inspiration for some of my own innovations indeed. But why run expensive server-side GPUs and stream video over the Internet when you don't have to, and can still get the same anti-cheat properties? :)
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Re:Gaming on Linux Without Cheating
by waterTanuki on Monday October 26, 2026 @08:52PM
(#50253383)
Are you proposing putting the RAM or CPU on the server side and keeping GPU client side? I don't see how that would work because you need extremely low latency to coordinate all of these things, and a network barrier is the highest form of latency.