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Re:I gave Opus 5.5 one prompt and six hours to visualize Inv... by sailingparrot on Thursday October 08, 2026 @07:55PM (#50014088)
Not much, because they are fundamentally different types of errors. A slightly off perspective doesn’t change what the artist was trying to convey.

In the original link the first city I checked (forgot the name) was one were supposedly you have 5 bridge, every one of them more magnificent than the other. The city looks great at a distance, with glow and particle effects. Zoom in and you’ll see the bridges are actually floating over the river, they are not connecting both banks they are literally in the river parallel to the banks with no way to get in or out of the bridge.

The bridges were the central element of the story. Would a human that spend 10h working on this piece just forget that the bridges, the very central element they are trying to depict, need to actually function as a bridge?

With a human, you may get ugly output but you’ll not get that nonsense.

Re:I gave Opus 5.5 one prompt and six hours to visualize Inv... by sixsevenrot on Thursday October 08, 2026 @08:07PM (#50014191)
The only reason a human will not give you a nonsense bridge is that a human is running a 2.5kWh spacial physics calculation engine in his/her head.

Replace 3.js with an engine that embeds physics, ask it to do test fly-through through each city and fix inconsistencies and let's then compare the results.

Re:I gave Opus 5.5 one prompt and six hours to visualize Inv... by Paracompact on Thursday October 08, 2026 @08:30PM (#50014410)
> Make a three.js (pnpm) visualization of all Invisible Cities by Italo Calvino. Don’t ask questions, it is a one-shot task. You have 6h of work, use it until it becomes a masterpiece.