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Re:“Math 2.0” will need to value mathematical progress more ... by sebzim4500 on Thursday October 08, 2026 @06:33AM (#50004109)
I don't think this is really true for games, a lot of games have enormous resources thrown at their development and marketing and they fall flat because they simply aren't very fun. Then we have a million slop games that sell 3 copies on steam, and in practice only the most unique/fun/addictive games can break through.

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