News for hackers. Stuff that matters.
Re:Solving Factorio Quality by automatic6131 on Wednesday September 30, 2026 @04:42AM (#49906092)
As a factory game vet, it's always fun to see how the big daddy factorio primes first time players in the other factory games, and you see main busses in Satisfatory (which is sub optimal because the limiting factor is belt transport capacity), and Dyson Sphere Program (viable in the early game before drone logistics, but only in the arctic poles, and irrelevant later on).

Obviously, this main bus pattern does _work_ in all the games, if sufficiently dedicated, as does having no pattern at all, if sufficiently bloody minded (johnson) about it.

Re:Solving Factorio Quality by jandrese on Wednesday September 30, 2026 @02:23PM (#49912505)
The bigger problem with busses in Satisfactory is they're too fragile. One component backs up and it can wreck the bus for everybody else. Setting up the extra belts to deal with overflow at every spot ends up being more work than just running dedicated belts for each component.
Re:Solving Factorio Quality by CodesInChaos on Thursday October 01, 2026 @04:34AM (#49919238)
A typical main bus in factorio uses a (half) belt for each product. Sushi belts are a different thing.