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Re:Using any C++ library in Godot by omoikane on Tuesday September 29, 2026 @01:04PM (#49896547)
Godot comes with a lot of tools in addition to the runtime. Maybe they are using the IDE to do layouts for the menu dialogues, for example.

Also, I am not sure about how easy it is to build binaries using SFML for various platforms (such as WASM), but with Godot you just have to download the right template.

Re:Using any C++ library in Godot by voodooEntity on Wednesday September 30, 2026 @01:27AM (#49904713)
Again combination of multiple points but for some part this is correct.

One side is that i started developing it with godot, and the game has well alot of menu stuff going on (without wanting to go to much into detail but you are to a certain degree able to configure units outside of a match into "blueprint" like system). This whole editor / management etc stuff got quite big and works really well.

Means, when i hit the gdscript limits, i did not want to port all of the existing stuff that already works perfectly fine with godot.

And ye since the c++ only runs math simulations but i still use the godot renderer (which so far seems to work out perfectly fine) i was okay with that mixed solution (for now).