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Re:The backend that ran every game we made, ten years and co... by Malcx on Thursday September 24, 2026 @08:24AM (#49829656)
With game dev, especially live ones with an active player base you do _not_ want to break things if you're a small studio.

But moving fast and shipping features quickly is a killer trait those small teams can use to be better than the big studios. (who ironically seem to ship slow and still break things)

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