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A comment on C++26: Trivial infinite loops are no longer undefined behaviour. Parent comment
Because you explicitly mentioned details that belong in the implementation, not in the semantic:
> A halt/abort instruction that trashes [the] state would be undesirable
If you want to attach a debugger, then use a breakpoint, don't try to obtain the same effect within the code.
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Because you explicitly mentioned details that belong in the implementation, not in the semantic:
> A halt/abort instruction that trashes [the] state would be undesirable
If you want to attach a debugger, then use a breakpoint, don't try to obtain the same effect within the code.