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Re:Design Tips Every Developer Should Know by MordinSolus on Wednesday December 26, 2012 @04:01PM (#4970883)
For point 1, I would call that the use of white space rather than negative space.
Re:Design Tips Every Developer Should Know by cocoflunchy on Wednesday December 26, 2012 @04:46PM (#4971084)
Well they do say:

    In the domain of fine art, the area between elements is called negative space, 
    although in other areas of design it’s often referred to as “white space.”
Re:Design Tips Every Developer Should Know by robbiea on Wednesday December 26, 2012 @08:06PM (#4971813)
I would check out design for hackers by @kadavy http://www.amazon.com/Design-Hackers-Reverse-Engineering-Bea... He talks a lot about white space
Re:Design Tips Every Developer Should Know by tb303 on Wednesday December 26, 2012 @06:26PM (#4971498)
It's negative space.
Re:Design Tips Every Developer Should Know by vacri on Wednesday December 26, 2012 @07:02PM (#4971616)
If your audience is developers, they understand 'whitespace'. 'Negative space' is an ambiguous term that can mean a few things to developers.