But yes, It would be neat to experience some legitimate side-by-side comparison of frame rates / motion blurs. Such a comparison has subtleties that make it hard to do fairly and cheaply.
http://100fps.com/how_many_frames_can_humans_see.htm (edit to fix small typo)
It's just interpolated 60 fps from regular frame rate movies but it works pretty well (it needs decent GPU for high-def videos).
I use it already for quite some time. Once you get pass the initial weirdness there is kinda no way back, 24 fps movies just feel broken.
It's similar to how computer games feel bad on underpowered graphics card, you do notice choppiness of 24 fps and it is pretty distracting.
BTW I did see Hobbit in 48 fps and it just felt "normal". So I suppose most of people complaining about 48 fps Hobbit just didn't get used to high frame rates yet (I expect for many it was their first experience). For me it took me few weeks for "soap opera effect" to wear off.
If so, the following movie would be great: make several types of animations / sequences (both filmed and 3D and, if possible, a mix of both) but... On the left part of the movie you show it at 48fps while on the right part of the movie you show only, say, even frames (hence showing each even frame twice and skipping every uneven frame).
That would be a great "visual explanation" as to what 48fps does.