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Re:What does randomness look like? by 6ren on Friday December 21, 2012 @08:02PM (#4955345)
A market would also fix this, in effect averaging over the entire population. Given players' anger at pieces not dropping as often as they "should", the market would converge approximate the true ratio between drop frequencies of different pieces.
Re:What does randomness look like? by jrajav on Friday December 21, 2012 @08:39PM (#4955424)
Final Fantasy XIV did this very well in my opinion. They designed for the economy right from the start, and everything revolves around that (and the amazing graphics, music, and exploration), rather than spells, grinding, and raids.
Re:What does randomness look like? by endtime on Saturday December 22, 2012 @04:41AM (#4956241)
Except that the most desirable loot was invariably soulbound: http://www.wowwiki.com/Soulbound