Yeah, I vibe-coded an iOS game last year. While I'd had the gameplay idea for years, it took so much time balancing everything and I still didn't really get it quite right.
Re:Wk. 6 of Vibecoding an MMO
by josiahturnq on Thursday September 03, 2026 @12:22AM
(#49545881)
Yeah making game mechanics is the easy part. A game that's actually fun is much harder and I'm struggling with that.
Just ask Claude to "make it fun."
Re:Wk. 6 of Vibecoding an MMO
by josiahturnq on Thursday September 03, 2026 @02:04PM
(#49554092)
good idea
Since it's vibe-coded, I was really hoping to see some AI-generated storylines (turn `go to <x,y> and do z` into a fun quest) and more story. AI is surprisingly good at generating passable prose, certainly comparable to a middle-of-the-road RPG.