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Re:Show HN: asciiQuake by apresmoi on Wednesday September 02, 2026 @12:47PM (#49538997)
Hey! I have been working on adapting the cssQuake.wtf port of Quake to ascii!

All you see in screen is ascii, of course that in order to achieve some of the required definition I had to do layers of ascii at different font sizes.

The code is fully opensource at https://github.com/apresmoi/asciiQuake

Re:Show HN: asciiQuake by Panzerschrek on Thursday September 03, 2026 @01:59AM (#49546414)
Nice, but particles (smoke, blood) are not ASCII.
Re:Show HN: asciiQuake by apresmoi on Thursday September 03, 2026 @07:17AM (#49548568)
true, its corrected now! I was using colored blocks, now I prebaked the animation frames into ascii billboards
Re:Show HN: asciiQuake by Abubakersiddiqu on Thursday September 03, 2026 @04:40AM (#49547474)
nice but it's hard to see those characters, it'll be better with some bright contrast
Re:Show HN: asciiQuake by apresmoi on Thursday September 03, 2026 @07:10AM (#49548519)
hey, thanks for the feedback. I was working on a fix for the lightning, should look better now
Re:Show HN: asciiQuake by baoyudu on Thursday September 03, 2026 @04:51AM (#49547551)
Cool! But for the sake of my eyes, I won’t play for more than 5 minutes lol
Re:Show HN: asciiQuake by Noah4ever on Friday September 04, 2026 @03:21PM (#49569029)
In Safari a lot of characters did not display correctly but in Chrome it looks pretty cool!