Re:Why 84% of Kickstarter's top projects shipped late
by dkhenry on Tuesday December 18, 2012 @01:35PM
(#4938799)
So shipping the initial product and being a month late with the final product is considered "Where the ?!$#!" is it ? Especially with a team that has been in _constant_ contact with their backers about status updates and progress reports. Like I said the article is link bait plain and simple.
Re:Why 84% of Kickstarter's top projects shipped late
by evan_ on Tuesday December 18, 2012 @01:57PM
(#4938916)
If the table's inaccurate I suggest contacting its author. The information I found seems to agree with the information in the table, so if the game has actually shipped then the table's author is probably unaware.
If the final product has not shipped yet, though, it does belong in the "Where is it" bucket. Everything else on the table has delivered.
A mistake in one field in the table hardly invalidates the whole article, which I think you should probably read rather than jumping to invalidate the whole thing.
Re:Why 84% of Kickstarter's top projects shipped late
by scowley on Tuesday December 18, 2012 @07:53PM
(#4940625)
Hi, Stacy from CNNMoney here. We talked to all 50 project creators to get the shipping info -- it's all firsthand data. The beta was the "main" project the Kickstarter was intended to finance, and that's not finished yet. We included a link to Castle Story's dev diary in the profile (click the square) and made clear that it's in active development.
Maybe this is why they thought it hadn't shipped yet?
[0] http://www.sauropodstudio.com/dev-diary-number-thirty-five/