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Re:Why 84% of Kickstarter's top projects shipped late by ChuckMcM on Tuesday December 18, 2012 @11:37AM (#4938239)
It is sort of buried, at one of my startups we made a 1U server that went into the phone closet, we found a place in Milpitas that could make us 20 - 30 at a time, and then when we started growing and needed 100 at a time they basically told us "No, we can't do that."

That was my first experience with a manufacturer where I got to see what it was that making 100 changed vs making 20. In our case it was mostly all of the various parts that came from different places, so you needed to stage a bunch of things and that difference in delivery times meant that to build a 100 reliably for some components you were holding on to stock of like 500 of other things. That tied up a tremendous amount of money, and the risk was if something went wrong you might have parts to make 80% of 500 things but not the same 80%! It was maddening, and very complex. We had a gal whose job it was was to talk to suppliers basically all day every day and help get things 'kitted'.

Re:Why 84% of Kickstarter's top projects shipped late by potatolicious on Tuesday December 18, 2012 @11:56AM (#4938328)
This is why I'm very, very skeptical about hardware Kickstarters by people who have never shipped hardware. Manufacturing is a hugely complicated endeavor that outsiders like to trivialize ("I bet it cost $1 in China!"), and ambitious entrepreneurs like to underestimate.

It's the same reason I didn't fund Ouya - I didn't see anyone on the team who has actually successfully shipped a hardware product. It's the same reason I did fund Pebble, because they have, albeit on a much smaller scale.

This shit is hard, and people need to realize this.

Re:Why 84% of Kickstarter's top projects shipped late by endersshadow on Tuesday December 18, 2012 @12:20PM (#4938446)
Manufacturing and supply chain is one of the most complicated processes that occurs at businesses, by and large. We're talking about logistics to get your stuff to the warehouse, storing said inventory, monitoring inventory levels to know when to order, manufacturing goods that take time, then storing the finished goods until they can be shipped, and finally, sending them on their way. I've seen companies from all walks of life, and manufacturing goods is by far the most complicated process I've ever had to dive into.

People think it's easy because it's simple on the small scale. There's nothing I know of that's harder to scale than manufacturing operations.

Re:Why 84% of Kickstarter's top projects shipped late by starky on Tuesday December 18, 2012 @11:31PM (#4941149)
As someone who works in hardware design, I don't think I would fund a hardware Kickstarter, unless there is someone involved that has shipped at least couple similar products.

You are completely right, it is hard, sure the part is only worth $1, but you still have put in months going back and forth with vendors getting that part because they cut a corner or misunderstood what you wanted regardless of how clear you tried to be. Then you need to deal with them on a production scale.

Re:Why 84% of Kickstarter's top projects shipped late by larrys on Tuesday December 18, 2012 @02:06PM (#4938980)
"we found a place in Milpitas that could make us 20 - 30 at a time"

How true. Inefficiencies add up quickly when you multiply many times.

Think about stuffing envelopes by hand. If you need to do 10 no big deal you can fit it into any open time period. If you need to do 10,000 you need a machine or much more labor. (Same with scanning by the way try to do volume scanning with a scan snap you'll get burried).