Re:Making difficulty curves in games
by setr on Monday August 10, 2026 @10:36AM
(#49244286)
That’s just how all Diablo clones work; basically consider it asset reuse…
Power fantasy during leveling / campaigning always comes from being “ahead of the curve” gear/build wise — the subject of your combat is rarely meaningful
Power fantasy during leveling / campaigning always comes from being “ahead of the curve” gear/build wise — the subject of your combat is rarely meaningful