Re:Making difficulty curves in games
by namelosw on Sunday August 09, 2026 @01:00PM
(#49233209)
It's often a very bad idea. One example is The Elder Scrolls IV: Oblivion. Players are punished for leveling, and many players simply give up and have to do everything on level 1.
It's essentially punishing players for playing well, and often could be gamed by playing badly intentionally.
Re:Making difficulty curves in games
by gs17 on Sunday August 09, 2026 @03:54PM
(#49235139)
Oblivion's problem is even worse than that. You can level up entirely from improving non-combat skills, so the enemies are harder and you're only better at jumping.
It's essentially punishing players for playing well, and often could be gamed by playing badly intentionally.