Re:Making difficulty curves in games
by ThrowawayR2 on Sunday August 09, 2026 @10:38AM
(#49231855)
My go-to example is Homeworld 2, where the dynamic difficulty scaling was IMO very poorly hidden. It was as if the player is being punished for doing the legwork to preserve and expand their fleet across missions even though the game's lore and mechanics encourage them to do so.
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