Re:Making difficulty curves in games
by TulliusCicero on Sunday August 09, 2026 @02:57AM
(#49229064)
If the game has a sufficiently large group of players then yes that's not as bad. But you'll still end up with weak players fairly consistently having a bad time.
Games and leagues where you're expected to try hard are entirely different. I'd say custom tiered PUG queues are much better than common huge pools, this way top players can filter people they're training and playing with. In the end I think I rather agree with the grandparent than not, communities typically feel more lively and diverse than blind ladders.