Sounds like a reasonable definition.
Another common trait is that eurogames tend to have less interaction and feel more like a race (Dominion, Seasons) than an elimination game. It has good sides - it's harder to gang up on the leader, making him lose for arbitrary reasons. In games with high interaction kingmaker syndrome can pop up - you no longer have a chance to win, but you can determine who gets knocked down to 2nd spot. On the other hand, sometimes it feels like you can play without looking at your opponents. Some games manage to strike a balance. Cyclades has a rule which makes it almost impossible to eliminate another player, AND it allows a badly damaged player to steal a victory. This is because the first player to own 2 Metropolis wins, but they exist on the board and can be conquered, not just built.
As mentioned in the article, and here in the comments, the term "Eurogame" is often used to describe them:
http://boardgamegeek.com/wiki/page/Eurogame
(That term, in fact, redirects to the Wikipedia page above.)
Also, FYI, in contrast to Eurogames, there's a style of game colloquially known as "Ameritrash", which you can read about here:
http://boardgamegeek.com/wiki/page/Ameritrash