Disks can be locked in and digital can be completely free.
I fully disagree with this statement, it equates very unequal scenarios.
> Disks can be locked in and digital can be completely free.
Disks can't be locked-in - the OEM console that runs them can. Platform emulators can't be locked-in: MAME, Dolphin, RPCS3, Eden, etc offer user freedom, and all depend on access to the game's physical media in order to dump, rip, or play directly off of.
You need an exploit and/or decryption key to archive a game on a locked-down, downloads-only disk-free console. Something valuable is lost when there is a forced physical to digital transition.
When represented on a quadrant wirh physical/digital on one axis and locked-down/open on the other, the locked-down + disk quadrant can be nullified by user-controlled emulators. Until recently, this quadrant had a lot of games, while digital+open is nearly empty, save for GoG, old non-steam, Humble Bundle games, quirky Indie games, and old game DVDs on a shelf.
The resulting early Xbox One pivot removed features that would have been useful when systems were down and replaced them with "offline capable theater" instead. (The same pivot that also killed the Kinect and Xbox One multitasking and host of other useful media features.)
GTA VI is not being released on the Xbox One. Game discs aren't DVDs and haven't been for well over a decade, they use Bluray discs, which won't even matter since GTA VI isn't shipping with a physical disc, only a code.
You need internet to access this product. You need updated system firmware.
That's not the right thing. According to Stallman, that's the opposite of the right thing.
Under the GPL you could have bought your copy of the game knowing that you could retrieve the source code, make the changes necessary for the software to function and distribute the changes under the same license. Or just retrieve someone else's changes to that end.
Might seem very impractical for a commercial game, but Id software released the source code of a bunch of their engines within a few years of the initial release of the games based on them, meaning you would only need to supply the still-proprietary game data to have a functional game. As a result there are still rather recent commercial releases based on free software derivatives of these engines.
First line in the article. An Xbox owner who did the right thing by buying physical copies is still unable to play their games.
I don’t play on Xbox, but my kids do, and Overwatch worked fine yesterday (which is a Microsoft property). So I’m not sure what the outage is, but not being able to play discs is a real punch to the gut.