Re:Mining a 1993 game design for innovative game mechanics
by polemic on Monday December 10, 2012 @02:54PM
(#4901184)
MAX was cool, but it tended to turn into a out-range/out-research battle. A lot of the games we played turned into a grind of turtling missile towers into enemy territory, while trying to buff their range faster than the other guy.
You could see the ranges of enemy units, and because it was turn based, you'd also spend a lot of time trying to come up with very conservative hit and run manoeuvres.
You could see the ranges of enemy units, and because it was turn based, you'd also spend a lot of time trying to come up with very conservative hit and run manoeuvres.
Still, an old fav.