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Re:Show HN: A self-running space economy SIM in Rust and Bevy by echelon on Tuesday July 21, 2026 @05:59PM (#48998941)
I'm a Rust dev, but I've been worried Claude might not be able to emit Bevy (or Fyrox) sufficiently well.

I keep seeing Mr.Doob post amazing stuff in Threejs and the vibe coding scene blowing up with all kinds of generative work, and I feel really drawn to it.

Do you feel like Claude gets Bevy well enough? I know it kicks ass at Rust, but Bevy is relatively niche still.

Do you feel like Bevy is pretty performant?

Re:Show HN: A self-running space economy SIM in Rust and Bevy by lantry on Wednesday July 22, 2026 @06:55AM (#49004722)
yeah it does fine with bevy. It struggles a bit to structure the components in the best way, so that still requires some human oversight if you want it to be good. It helps a lot to emphasize that you want "idiomatic" bevy code, and ofc it also helps a lot to spend a lot of tokens on design and review (e.g. "is this the most elegant way to structure these systems/components?"). There's also this feature called Bevy Remote Protocol which allows inspecting bevy state via HTTP, which really helps agents debug things. I had claude add a little wrapper that also allows injecting mouse/keyboard events and triggering a screenshot write to disk, and now claude can drive the whole game, which helps it verify things end to end.

I can't really comment on the performance. I haven't noticed any performance issues for the things I'm doing.