Re:Mac gaming is finally getting the overpowered upgrade it ...
by ido on Saturday July 18, 2026 @02:36AM
(#48955758)
Maybe I'm too unambitious as a small indie, but "porting" my game to mac merely requires building that target (I use unity & have both mac and windows automated building scripts - I press a button and it builds and uploads both to steam). There's nowhere in my codebase where I had to specifically adapt to one or the other.
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