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Re:Kimi K3 is now live by Schlagbohrer on Friday July 17, 2026 @01:54AM (#48943762)
Hahaha but this is just a very permissive DM'ing style! Valid for when running a game for children, for example ;-)
Re:Kimi K3 is now live by Semaphor on Friday July 17, 2026 @02:25AM (#48943931)
Not just for children, many "narrative style" TTRPGs encourage exactly stuff like this. If the item is not majorly important (a sausage), then you can just assume you have it on you (though a GM might want you to do a short explanation why you have a sausage with you).
Re:Kimi K3 is now live by IanCal on Friday July 17, 2026 @04:49AM (#48944841)
It does depend on what they’ve introduced though, the player saying they noticed an npc has glowing eyes doesn’t seem like quite the right split (caveat - of course always do whatever seems fun, fun is the point).
Re:Kimi K3 is now live by katzenversteher on Friday July 17, 2026 @02:19AM (#48943894)
That's true and so far my experiments have been fun. Unfortunately it's just not challenging if the DM is so easy to "cheat". The bizarre story makes me laugh but the game itself is super boring.