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Re:The In-game Economics of Ultima Online (1999) by w-ll on Friday December 07, 2012 @11:08PM (#4890578)
The UO economy was crazy, for a while I had a 11x14 inside of Luna Walls and was making like 30m a week. Selling to a gold dealer using my friends paypal (I didn't even have a bank account at the time, I was in middle school and said friend was in HS). I was making just shy of a grand a month in 8th grade running a mall in a video game.

I later sold my account and the in-game land for 5k, I regret it to this day :(

What am I doing now you might ask...

Bitcoin :)

Re:The In-game Economics of Ultima Online (1999) by cwilson on Saturday December 08, 2012 @01:35AM (#4890936)
I remember when one of the house placement land rushes occurred on the server I played on at the time. I had saved up for a Tower deed, and stay up ALL night in preparation. Had friends waiting to camp my spot with me and so forth. I got my spot, got my tower, then a friend of mine told me they were selling on Ebay for $600 to $1,000 depending on the placement and size of house. The Tower being the second largest structure in the game, I ended up selling it two days later for a cool $800.

I was 14 at the time I believe. I used my dad's Paypal account that I had convinced him to get months before, so he had never used it, and then had to explain how I made $800 on the Internet selling virtual goods. My parents insisted I was actually selling drugs for a good month.

Good times.

Re:The In-game Economics of Ultima Online (1999) by Alex3917 on Friday December 07, 2012 @11:56PM (#4890703)
I had a similar experience. I owned five houses in the desert and basically had a player city. For a while I was even a counselor before they found out I was 14.
Re:The In-game Economics of Ultima Online (1999) by DiabloD3 on Saturday December 08, 2012 @08:27AM (#4891555)
Now all we need is a Bitcoin powered MMO.