Re:AI Can't Recreate the Thrust Game (But It Can Help You Un...
by not-a-llm on Saturday July 11, 2026 @02:43PM
(#48874552)
> The tick loop waits at least 3 centiseconds per frame, giving an effective rate of about 33.33 Hz
3 centiseconds instead of 30 miliseconds, totally not a robot
Re:AI Can't Recreate the Thrust Game (But It Can Help You Un...
by SamBam on Saturday July 11, 2026 @03:06PM
(#48874797)
Why would AI say that, when nearly every piece of training data is ever been fed would use milliseconds? I think much more likely that this is how the author thinks of it.
3 hundreds of a second == 33 Hz is very clean in my human brain.
Re:AI Can't Recreate the Thrust Game (But It Can Help You Un...
by nnevatie on Saturday July 11, 2026 @03:16PM
(#48874891)
No one, ever, uses centiseconds in this context.
Re:AI Can't Recreate the Thrust Game (But It Can Help You Un...
by tom_ on Saturday July 11, 2026 @03:23PM
(#48874960)
Centiseconds was one of the ways time was measured on the BBC Micro. Your convenient options for accurately measuring the passage of time were vsyncs (50/sec), centiseconds (100/sec), microseconds (1,000,000/sec), or cycles (2,000,000/sec).
Re:AI Can't Recreate the Thrust Game (But It Can Help You Un...
by jamesrandall on Saturday July 11, 2026 @03:24PM
(#48874969)
It's actually in the commented original disassembly and used in some of the original BBC documentation / writing. Which is how it ended up here - the article is a mix of things I wrote and things I asked an AI to write for me from the notes / findings from the archaeolgy.
Re:AI Can't Recreate the Thrust Game (But It Can Help You Un...
by nnevatie on Sunday July 12, 2026 @02:41AM
(#48878913)
Ok, that makes sense. I was commenting from a modern gamedev context.
Re:AI Can't Recreate the Thrust Game (But It Can Help You Un...
by jamesrandall on Sunday July 12, 2026 @07:53AM
(#48880412)
The weird world of retro game archaeology - it's genuinely fascinating.
Re:AI Can't Recreate the Thrust Game (But It Can Help You Un...
by spudlyo on Saturday July 11, 2026 @02:11PM
(#48874266)
I was about to complain at you for jumping to conclusions, but your cited example contains two emdashes and a nested "it's not X it's Y". It certainly looks like slop. In my own writing I'm increasingly conscious of trying to avoid the appearance of slop, I would like to think I would have caught this.
Re:AI Can't Recreate the Thrust Game (But It Can Help You Un...
by jamesrandall on Saturday July 11, 2026 @03:11PM
(#48874844)
For what its worth the article was a mix of things I wrote and things I asked an AI to generate from the notes I'd accumulated from the archaeology.
My focus was on the recreation - and getting it accurate was a lot of work (and a lot of fun). It's pretty easy to get an approximation (particularly if you just go with a standard physics model) but one that feels "off" if you played the original a lot.
Re:AI Can't Recreate the Thrust Game (But It Can Help You Un...
by slopinthebag on Saturday July 11, 2026 @02:34PM
(#48874472)
A lot of people don't hate slop, they hate other people's slop. Of course their slop doesn't stink, they prompted it better or something.
Complaining about slop with slop.