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Re:Show HN: Python running on the Super Nintendo (in-browser... by zahlman on Monday July 06, 2026 @04:56PM (#48810405)
So this should be comfortably possible on GBA, yes?
Re:Show HN: Python running on the Super Nintendo (in-browser... by FabianCarbonara on Tuesday July 07, 2026 @02:26AM (#48814296)
Yes, definitely: the GBA is a 32-bit ARM with 256 KB of RAM and mature GCC support, so it sidesteps everything that made this hard: the 16-bit size_t, the far pointers, the barely-stress-tested compiler. The SNES was the fun target though ;)
Re:Show HN: Python running on the Super Nintendo (in-browser... by zahlman on Tuesday July 07, 2026 @05:28AM (#48815450)
How do you deal with things like e.g. writing sprite bitmap data to specific locations in the VRAM from Python? Or handling the memory-mapped I/O?
[dead]
Re:Show HN: Python running on the Super Nintendo (in-browser... by zahlman on Tuesday July 07, 2026 @08:11PM (#48825772)
(By the way, several of your posts seem to be getting automatically filtered. I vouched for this one; I see nothing wrong. Perhaps someone else thought it was AI-generated.)

Does MicroPython support some concept of an "extension module", at least? It would be nice to be able to load new sprites etc. from Python at runtime.