Re:Command and Conquer Generals natively ported to macOS, iP...
by digitalbase on Saturday July 04, 2026 @04:15PM
(#48788592)
Great stuff
I found the bundle scripts already prefer VULKAN_SDK/VULKAN_SDK_ROOT, but the build script only scans ~/VulkanSDK
Re:Command and Conquer Generals natively ported to macOS, iP...
by 8note on Saturday July 04, 2026 @04:35PM
(#48788808)
nice!
Re:Command and Conquer Generals natively ported to macOS, iP...
by DANmode on Saturday July 04, 2026 @05:51PM
(#48789434)
Don’t worry - China inf is for noobs
Re:Command and Conquer Generals natively ported to macOS, iP...
by debugnik on Saturday July 04, 2026 @05:59PM
(#48789476)
You take credit for porting it to "Apple Silicon" macOS, both here and in the title, but that already seems to work upstream? On a quick look I didn't see any commit message of yours addressing macOS rather than iOS. What exactly did you add there?
What works (all verified on a real iPad and iPhone):
Campaign, Skirmish, and Generals Challenge: full missions, objectives, cutscenes, saves All audio: music, unit voices, EVA announcements, Challenge taunts, briefing FMVs Touch controls built for RTS: tap select, drag a selection box, long-press deselect, two-finger camera pan, pinch zoom Self-contained install: game data ships inside the app bundle It's the real engine: unmodified game logic compiled for ARM64, rendering DirectX 8 → DXVK → Vulkan → MoltenVK → Metal. Not emulation, not streaming.
No game assets are included or distributed. You need your own copy (Steam sells Zero Hour) and a script pulls the data from your own account. Code is GPL v3.
Repo, with a full engineering log of every bug and fix (the black-minimap one is a 2003 texture-format fallback that ate the alpha channel; worth a read if you like archaeology): https://github.com/ammaarreshi/Generals-Mac-iOS-iPad/blob/ma...
Building: macOS is about four commands; iPhone/iPad needs Xcode and a free Apple developer account since you sideload your own build. Known issues (long-session memory on iPad, a rare backgrounding crash) are documented in the README.
Credit: fbraz3/GeneralsX did the heavy macOS/Linux lifting, TheSuperHackers keep the community codebase alive, and EA did a genuinely good thing releasing the source. The engine fixes I found are heading upstream so every platform benefits.
(And of course, not affiliated with or endorsed by EA, and sorry China had to deal with all of those particle cannons in that demo video)