Re:Piracy Cripples iOS Game in Less than a Week
by astar on Tuesday December 04, 2012 @11:46AM
(#4871764)
huh?
The costs of running a server with even 20x the expected traffic for a few weeks is more than all the time and moey it took to develop the game? This does not pass the smell test at all
The costs of running a server with even 20x the expected traffic for a few weeks is more than all the time and moey it took to develop the game? This does not pass the smell test at all