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Re:With 10 pirated copies for every 1 sale, iOS dev pulls ga... by NateDad on Tuesday December 04, 2012 @07:31AM (#4870593)
I can't believe their solution is to not run an online multiplayer game. That's the ONLY kind of game you can assure 100% payment for. They just fail at development. This is a known and solved problem. Look at WoW. You have to log in with a valid account to the game server to play online with people. Yes, it's a slight barrier to entry. Oh well, deal with it, it gets you 100% paying customers. This is not hard.

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