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Re:With 10 pirated copies for every 1 sale, iOS dev pulls ga... by sspiff on Tuesday December 04, 2012 @06:59AM (#4870481)
> and if this story serves to scare off would-be iOS devs, then we’re all poorer for the actions of a few.

According to these numbers, the few seem to outnumber the many 9-to-1. As a software developer and someone who doesn't mind paying for good games, the state of affairs saddens me a great deal, but it would be hypocritical to blame this on the fringe "one-per-centers".

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