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Re:Command & Conquer in HTML5 with multiplayer by danso on Monday December 03, 2012 @07:15PM (#4868759)
I don't think we're disagreeing here. I said "seem" slower when in actuality, we are progressing quite fast. However, it seemed that you were implying that our rate of progress was not fast enough because of the IP laws we have now.

In any case, I don't see the point in making a big debate over this on a post that's about porting C&C to HTML5. I think it's enough to point out that when there are protracted debates, it's because the issues involved are much more complicated than just a conspiratorial power-grab.

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