Re:Show HN: Chess-Inspired Roguelike
by cowboy_henk on Friday June 26, 2026 @02:21AM
(#48682993)
Admittedly some of the auxiliary features were made with Claude's help, but I'd argue that's not what makes this interesting. The game (core loop, sprites, etc) were all made by hand.
The passkey feedback is good though, I see a few more people have had issues with it. I'll have a look at fixing it!
(For reference, signing back in with a passkey seems to be impossible even after successfully creating an account with one. Every time you sign in it attempts to save a new passkey right after asking for the old one)