> You should quickly pick up on what they were doing and learn to counter it. If you can't then how can you claim to be better than they are?
You must not be familiar with what "meta" means. Modern video games seem to all have an across-the-board superior configuration. And yes, the way to "counter it" is to copy it, which is why this strategy spreads like a virus through the game until 100% of the people who beat you are all doing the exact same thing.
If the desired outcome of the game design was for everyone to use the same configurations (the meta) in order to "counter" the meta, then why have configuration options at all? Give everyone the same exact thing all the time.
The reason they don't do that is because it's extremely boring. But unfortunately the "meta-finding" capability of the streaming community yields the same functional outcome anyway. Ergo: the games are made boring by the community, as stated at the very top.
And no, the issue isn't "I like to casually play with off-the-wall builds." The issue is "video games were a lot more fun when you encountered different types of opponents."
This is, of course, why game designers put so much work into supporting variations in builds, so obviously they agree too.
I didn't criticize anyone for being less skilled or anyone for being "in the wrong." I'm observing a game dynamic that makes games less variable than their designers clearly intend.
If you don't like it that's fine - I'm actually mostly in agreement with you. But I don't think it's necessarily a flaw in the game any more than chess openers are necessarily a flaw with chess (although chess960 does exist so clearly not everyone appreciates the typical openers).
I'm not saying people who do this are evil or bad. I'm saying they make games not fun, and it's not clear at all that this is solvable by the game designers except by vastly simplifying the games (e.g. getting rid of builds).
The fact they design for variance so much but then do not achieve variance is an empirical proof that it is a flaw in the design.
Yes, this is also a flaw with chess and is why chess is an extremely boring game. You can just ask someone their Elo and know who will win. As you get into higher Elos, variation in play style becomes less relevant, i.e. more homogenous. This makes the game boring.
It's not my job to lend airtime to other people's opinions on the matter. I'm sharing my opinion. You can share yours if you want.
I’ve been playing BAR since it was called Balanced Annihilation and it peaked at 1 concurrent 8v8 daily and there was little/no youtube presence to speak of. Meta pressure was still huge, to the point that trying (now-meta) then-off-meta strategies would have you mocked, called a troll, and sometimes kicked from the room. Pretty much everyone was a meta slave, except for a few (mostly top) players who had their own quirky meta-rejecting style.
I think there’s a global desire for comfort/safety which drives meta, and this works without an industry. Copying is safe, playing the same map endlessly is comfortable, and fun for fun’s sake is neither. And ego seems to have something to do with it too. Players with less ego seem to experiment more, change things up more, break the meta more.
This is like saying "scientific progress exists even without scientists talking to each other." It sure does, but collaboration and competition among them dramatically accelerates the discovery process.
Just go read the changelogs for any major game to see them trying to balance and rebalance and adjust and constantly failing to actually achieve what you describe.
Losses against someone with better logistical choices is normal and expected. You should quickly pick up on what they were doing and learn to counter it. If you can't then how can you claim to be better than they are?
I recognize the adjacent commenter's point about the small population though. It might be difficult to be appropriately matched up unlike a AAA title at launch.