News for hackers. Stuff that matters.
Re:Beyond All Reason (Free Total Annihilation Inspired RTS) by Chance-Device on Sunday June 21, 2026 @12:44PM (#48620367)
It’s not the community’s fault for being toxic? Whose fault is it then? God’s? The fabric of reality made you do it?
Re:Beyond All Reason (Free Total Annihilation Inspired RTS) by antisthenes on Sunday June 21, 2026 @01:23PM (#48620730)
You really don't understand that some people will interpret any comment in a competitive environment negatively?

It's just a bad culture fit.

> It’s not the community’s fault for being toxic.

What's toxic to A can be good advice to B. With the person saying it being person C.

Re:Beyond All Reason (Free Total Annihilation Inspired RTS) by Chance-Device on Sunday June 21, 2026 @01:35PM (#48620842)
It’s not a bad culture fit, how did the culture become toxic to begin with? We have toxic people who perpetuate and defend being toxic. They take over and push out anyone who doesn’t act like them. This is how communities become toxic, and it’s exactly what you are doing now.
Re:Beyond All Reason (Free Total Annihilation Inspired RTS) by antisthenes on Sunday June 21, 2026 @02:17PM (#48621206)
> We have toxic people who perpetuate and defend being toxic. They take over and push out anyone who doesn’t act like them. This is how communities become toxic, and it’s exactly what you are doing now.

How so? You have provided 0 evidence of the BAR community doing it or me doing it.

All we have is the original GP post that is an accusation (without facts).

With all due respect, you have no idea what you are talking about and are trying to silence people by accusing them of being toxic (which is subjective).

Re:Beyond All Reason (Free Total Annihilation Inspired RTS) by Sabinus on Sunday June 21, 2026 @10:55PM (#48625103)
It's about a mismatch between expectations of new players and existing players.

Some new players want to learn in multiplayer and they want to play how they play and don't want to change that. That attitude simply doesn't work in an up-to-an-hour long technical 8v8 RTS game with experienced players.

The game could do a better job communicating this to players and try to direct them to appropriate lobbies (noob friendly or vs-AI), or ditch the lobby system for queues like more modern games, but I understood this after looking around, having a few chats with communicative players, and using the excellent game spectate function.