Re:A tour of the world in d3.js
by killahpriest on Saturday December 01, 2012 @09:01PM
(#4859790)
5 minutes, go!
Serious? You want to do a screenshare with me, mate? I can do it \m/ :D
So I think you and I are more or less in agreement: to make an animated globe, Flash may require less lines of code for the average developer.
But what I argue is that this D3 implementation, because of its code structure, is easier to build upon with even more data and interactivity. I would bet that whatever it takes you to build in 5 minutes with 0 lines of code, will take up many, many multiple times of work to do even trivial changes. Sure, you'd win in the scenario in which only a simple animated globe is called for, but I don't think that's what most of the OP's audience cars about.
And I wonder if you can even claim to do what you want in such a short time...for the simple matter that doing is in the Flash designer environment requires a lot of point and click (for 180+ MovieClips).
Dude, you serious? I can build you something similar in just 5 mins with 0 lines of code with easier maintainability and no calls to external CSS or Code.
>which was never really a fun workflow
I am surprised, because it was one of the most powerful features of flash, just like layers were for Photoshop. Maybe it's a personal opinion, but I loved this workflow personally.