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Re:Epic Games announces Lore version control system by akurilin on Wednesday June 17, 2026 @04:27PM (#48576366)
Thank you! It was a bit of culture shock for me when I first experienced it, coming from the world of business software, and I figured others would find it equally fascinating to learn more about.
Re:Epic Games announces Lore version control system by munificent on Wednesday June 17, 2026 @04:33PM (#48576457)
I went in the other direction. 8 years at EA and now at Google working on open source.

Everything is so easy when your entire source repo is a paltry few hundred megs and you can build everything from source in a few minutes. It feels like flying.

Re:Epic Games announces Lore version control system by akurilin on Wednesday June 17, 2026 @04:37PM (#48576509)
Very relatable. I still recall when our team at Microsoft, about 20 years ago, had a dedicated "build engineer" who would be given the task to create a new branch for the product. He would disappear for a few days and re-emerge with the announcement that a new branch had been officially created and was ready to be used. Hard to imagine that in git world.

When I went back to Perforce I was reminded of why that was a thing. You're making a full copy of everything. They recently introduced a virtual copy stream, but I remember people advising against using it, for reasons I can no longer remember. It seemed like a potentially sensible approach.

Re:Epic Games announces Lore version control system by akurilin on Wednesday June 17, 2026 @04:39PM (#48576542)
Oh, and thanks for writing Game Programming Patterns. That was a great resource.
Re:Epic Games announces Lore version control system by munificent on Wednesday June 17, 2026 @11:21PM (#48580347)
You're welcome! :D