Re:Stop Killing Games fails to secure EU law despite 1.3M si...
by acron0 on Wednesday June 17, 2026 @04:20AM
(#48567383)
Maybe don't fill your games with ads and release them on restrictive, exploitative platforms?
Re:Stop Killing Games fails to secure EU law despite 1.3M si...
by drorco on Wednesday June 17, 2026 @04:39AM
(#48567514)
Did you ever build a commercial project or any business yourself? The nature of your comment implies to me you haven't. I highly recommend you give it a try, it might actually change your mind!
Re:Stop Killing Games fails to secure EU law despite 1.3M si...
by Orygin on Wednesday June 17, 2026 @05:17AM
(#48567797)
I didn't know it was impossible to build businesses without inserting to Meta/Google/others ad SDK to spy on all my users. Maybe we should stop normalizing these behavior.
Re:Stop Killing Games fails to secure EU law despite 1.3M si...
by drorco on Wednesday June 17, 2026 @06:52AM
(#48568516)
Yea good luck getting any reasonable visibility on App Store or Google Play without paying good amount of $$$ to meta, Google etc.
Trust me I would have loved to throwaway this dependency on these platforms, I don't enjoy paying for ads. The market is not pretty, but there's a reason for why it's the way it is. For some reasons, players prefer downloading games for free and then paying potentially hundreds to thousands of dollars on IAPs, rather than everyone paying $5 for a game. I would have preferred it to be the latter personally, but the market doesn't seem to want to act this way.
Re:Stop Killing Games fails to secure EU law despite 1.3M si...
by hobofan on Wednesday June 17, 2026 @04:39AM
(#48567521)
aka "don't make games that anyone has the chance of playing"
Re:Stop Killing Games fails to secure EU law despite 1.3M si...
by krige on Wednesday June 17, 2026 @05:17AM
(#48567792)
That's an boggling misrepresentation of the market.
Re:Stop Killing Games fails to secure EU law despite 1.3M si...
by hobofan on Wednesday June 17, 2026 @05:23AM
(#48567845)
The "release them on restrictive, exploitative platforms" part of the comment excludes (depending on interpretation): any mobile platform + Steam
So that excludes ~95% of addressable playerbase.
Re:Stop Killing Games fails to secure EU law despite 1.3M si...
by archievillain on Wednesday June 17, 2026 @06:16AM
(#48568191)
Your videogame is a data-harvester for the purpose of ad-serving, why on Earth would GDPR compliance be easy for you? It sucks that the mobile market is essentially just a glittery front over privacy invasion vectors, but just because it's normalized it doesn't mean it's right. "Serving third party ads" is exactly the kind of thing the GDPR exists to regulate harshly.
Re:Stop Killing Games fails to secure EU law despite 1.3M si...
by drorco on Wednesday June 17, 2026 @07:04AM
(#48568608)
That's cool and all, I really don't have a problem with the requirement to tell players to their face that if they play the game for free, they are sharing their data and preferences with 3rd parties. Denying content creators the ability to (a) restrict content to free loaders who refuse, (b) forcing companies to pay for services that so they could reasonably comply, mostly because the legal language is so ambiguous and broad, is something I do not appreciate.
These already harmed a lot of small mobile game companies, while the bigger mobile companies had much better means to deal with these.
I personally paid over $10K for different services just to comply, disregarding the loss of revenue over this compliance.