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Re:TinyWind: A pixel pirate sailing game with real wind physics by tinywind on Monday June 15, 2026 @03:47PM (#48546124)
Oh wow thanks for the great suggestions and kind words, glad you’re enjoying the game!

It’s funny, your ideal scenario is almost exactly what I have in mind for the first PvP map coming soon, a slower predetermined map with historic factions/safe zones and ofc lots of combat with bots or people

I can definitely revisit the trim and responsiveness. Buried in the settings in ship logs you can move the wheel to the other side, need to make that more accessible

Re:TinyWind: A pixel pirate sailing game with real wind physics by Account_Removed on Monday June 15, 2026 @05:03PM (#48547000)
If you haven't already, take a look at the game Windward. I have similar vibes when playing your game. https://store.steampowered.com/app/326410/Windward/
Re:TinyWind: A pixel pirate sailing game with real wind physics by jefurii on Monday June 15, 2026 @06:27PM (#48547882)
This would be a different game but I'd enjoy just sailing around semi-realistic maps with realistic wind. I pixellated Hundred Rabbits simulator would be pretty cool.