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Re:TinyWind: A pixel pirate sailing game with real wind physics by ffsm8 on Monday June 15, 2026 @02:00PM (#48544875)
Modals are the worst ux in games.

If it's only a few buttons anyway you can just show them somewhere as hints while the user isn't giving input or until they used then.

Eg just show a "m for Map\nspace to fire" until the user used each, hiding them each when the m/space is used respectively for that session (session storage so it shows up again if the user comes back later)

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