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Re:Pokemon Emerald Ported to WebAssembly (100k FPS) by tripplyons on Saturday June 06, 2026 @09:55AM (#48425191)
I have not added that yet, but it would probably be quite easy to throw a few prompts to Codex to do so.
Re:Pokemon Emerald Ported to WebAssembly (100k FPS) by Weetile on Saturday June 06, 2026 @07:36PM (#48430204)
Working on that at the moment. I have a private branch and have something nearly working. Will hope to share soon.

(Not original creator of the port!)