Re:Mouseless – keyboard-driven control of macOS/Linux/Windows
by coldpie on Friday June 05, 2026 @09:54AM
(#48412608)
I made a very good living developing open source software for more than a decade. Nothing about open source software precludes one from making money, it's just a different business model from closed source.
Re:Mouseless – keyboard-driven control of macOS/Linux/Windows
by applfanboysbgon on Friday June 05, 2026 @10:06AM
(#48412774)
A business model that supports a tiny fraction of the market. To the extent there is money in FOSS, even then most of it is provided by the funding of big tech (a whole host of some of the most widely-used FOSS, like Linux, LLVM, Go, Rust, C#, Typescript, VSCode, React, are all obviously corporate-backed). Independent developers who can make a living selling FOSS exist, but are absolutely on the fringe.
Re:Mouseless – keyboard-driven control of macOS/Linux/Windows
by jrm4 on Friday June 05, 2026 @11:22PM
(#48421071)
Yeah, but I didn't do that. I think I really did mean "little tool" here. This (likely) just isn't the right scale for a pay-to-play project. Obsidian kind of figured this out, but my gut is that this thing is too small.
I agree that I would never pay a subscription fee for any kind of system functionality, but there is a lifetime purchase option available, so there is no grounds to critique that here. Having extra payments models available in addition to a regular purchase model does not make a product worse.