Re:What they don't tell you about being a game developer
by Thomvis on Friday November 23, 2012 @03:40AM
(#4821391)
In my own experience, it is not only about starting simple, but also finishing it simple. I know you're not saying it isn't, but what I want to emphasize is that it is too easy to say that you're done with something simple and then move on to the next/bigger thing. For example, what eru suggested, if you build a Tetris-like game. You probably can have the gameplay finished in a few hours. And then, move on? Or spend another week on polishing, menu's, sound, graphics, copy, etc. I think the most valuable part of the lesson of starting simple is in finishing it. (And they don't tell you that.)
[ Parent
| on HN ]
Re:What they don't tell you about being a game developer
by brador on Friday November 23, 2012 @04:54AM
(#4821630)
This is probably the best hidden advice on this page. Build complete projects. Make it a habit. If you just make gameplay prototypes, that will become your habit and you'll struggle to ship your big idea when the time comes. You'll be missing the final 90%. You won't know how to prep game art for example.
This applies to all creative "package" projects. Learn to ship.